Can anybody explain why do you need to return a reference while overloading operators e.g.
friend std::ostream& operator<< (std::ostream& out, const std::string& str)
From stackoverflow
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It is to make "chaining" of the operator work, in examples like this:
std::cout << "hello," << " world";If the first (leftmost) use of the
operator<<()hadn't returned a reference, there would not be an object to call for the second use of the operator.Andy White : +1 Beat me to itHere Be Wolves : heh :) the "beat me to it" problem is so awful, esp on crowded communities like SO -
It's for operator chaining (if you return a pointer, you have to dereference it) and for not make a potentially huge and expensive copy of an object (in the case you return a value), if it is even possible to do so.
David RodrÃguez - dribeas : ... if you can even perform a copy of the object received. What should a copy of std::cout be? -
A general rule, stated by Scott Meyers in Effective C++, is that when in doubt, "do as the
intsdo". So for example, operator= should return a reference so code like this works:MyClass A, B, C; A = B = C = 0;
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